US Virtual Goods Market Size

virtualgoodsChart: U.S. Virtual Goods Revenue Ready To Explode | SAI

The virtual goods market in the U.S. is ready to take off. Right now, the U.S. only has 28% of the total market. By 2013, the U.S. will make up 41% of the market with $2.5 billion in sales, according to research from Piper Jaffray.

A chart from 3 months ago, but one I want to be able to find again. Thus, the post to my blog.

Posted via web from Paul’s posterous

2 Comments

  1. Alan Christensen

    That is crazy to see where the virtual goods market is heading! To see that people will pay for items like these that aren’t tangible is really quite remarkeable! I don’t buy virtual goods….

  2. It is great that the virtual market is expanding on the social networks. It points to the need that internet users have to share something of some substance with their friends and family in this space.

    On the other hand, how supportive is it to send someone a virtual gift, when it might be possible to send them something that is real?

    Sales in the REAL gift industry are estimated at $115 billion (US only)… It seems that we should be finding ways to use social networks to share real gifts with our dispersed friends and family. This type of support for birthdays, weddings, baby births and holidays would be very useful for our social networks. I discuss this in a blog post: http://bit.ly/dqNPx0

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